Ådehlÿ Vakÿq åvlo has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Ådehlÿ Vakÿq åvlo receives an average of 160 cm/y (62 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Vakÿq åvlo covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3890 m (12762 ft) above sea level.
Overview
Ådehlÿ Vakÿq åvlo was founded durring the late 11th century, by Mb̪f̄ Sērmp̪f̄r 'Bucket Anabelle' Mp̪vó̄nḱ Vú̄̄̄ Mboidī̌sh Rådschå. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Mb̪f̄ Sērmp̪f̄r 'Bucket Anabelle' Mp̪vó̄nḱ Vú̄̄̄ Mboidī̌sh Rådschå.
Ådehlÿ Vakÿq åvlo was built using the conventions of Dwarvern durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Vakÿq åvlo is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ Vakÿq åvlo is buildings are built arround a single narrow gravel mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's peasent-grade have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
A look around Ådehlÿ Vakÿq åvlo shows Ådehlÿ Vakÿq åvlo as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Ådehlÿ Vakÿq åvlo places a lot of value on education and being a learned individual, or at least, faking it.
Civic Infrastructure
Ådehlÿ Vakÿq åvlo has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Vakÿq åvlo.
Ådehlÿ Vakÿq åvlo has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Vakÿq åvlo has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ådehlÿ Vakÿq åvlo has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Vakÿq åvlo has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Vakÿq åvlo has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Vakÿq åvlo's public wards, blessings, and other arcane systems.
Ådehlÿ Vakÿq åvlo has a first rate hospital which caters to anyone in need of long term medical care.
Ådehlÿ Vakÿq åvlo has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ådehlÿ Vakÿq åvlo has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Ådehlÿ Vakÿq åvlo's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Ådehlÿ Vakÿq åvlo there is a constant smell of overcooked presumably ethnic food.
The Howler near Ådehlÿ Vakÿq åvlo are known to be quite timid.
Ådehlÿ Vakÿq åvlo's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Necromancy energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4230 m2
Cattle and Similar Creatures: 259
Poultry: 3111
Swine: 207
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 103
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 3
Housemaids: 5
House Stewards: 2
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 2
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
312 of Ådehlÿ Vakÿq åvlo's population work within a Foundational Occupation.
20 work in Agriculture
70 work as Craftsmen
26 work as Merchants
49 work as Service Workers
32 work as General Laborers
11 work as Skilled Laborers
43 work as Civil Servants
29 work in Cottage Industries
15 work as Artists
17 work in Produce Industries
663 of Ådehlÿ Vakÿq åvlo's population do not work in a formal occupation, but do contribute to the local economy. 62 (6%) are noncontributers.
Points of Interest
Ådehlÿ Vakÿq åvlo produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.
Ådehlÿ Vakÿq åvlo's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ådehlÿ Vakÿq åvlo suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a suit of Jack of plate armor of Illusion, an a suit of Jack of plate armor imbued with great amounts of Illusion energies was created in Ådehlÿ Shhuwt Ehgdab by in time immemorial, reportedly some time during the late 2nd century.